We are... Doppler Interactive - two individuals attempting to draw a line-of-best-fit through the strange, the raw and the beautiful.
A "company" in only the loosest sense of the word - Doppler Interactive is a two-person game development team.
We began in a terrible apartment in Sydney, Australia and made the most minor of ripples with Unity Editor tools (Tidy Tile Mapper) and bizarre mobile games (Ball of Woe).
We moved to Los Angeles, California and had a brief moment in the proverbial 'sun' with our strange, colorful game "Cube & Star: An Arbitrary Love".
We won Intel LevelUp's "Best Other Game" and were Indiecade finalists - and work with... most every platform.
To this day; we continue that eternal struggle between... tolerating bureaucracy, participating in the economy and creating art.